AI Insights · Timothy · July 2021
Top 5 Fish Games on iOS in the US: Q2 2021 Performance
In Q2 2021, the top 5 fish games on iOS in the US showed varied performance in downloads, revenue, and active users. Notable trends include a steady revenue for Fishdom and a peak in downloads for Hungry Shark Evolution.
During the second quarter of 2021, the top 5 fish games on iOS in the United States exhibited diverse trends in their performance metrics. Here's a closer look at the weekly downloads, revenue, and active user trends for these popular games.
Fishdom from Playrix saw a fluctuating weekly revenue, peaking at approximately $1.88M in early April before gradually declining to around $1.41M by mid-June. Weekly downloads for the game showed a similar pattern, with a peak of about 116K in early May, followed by a steady decline to approximately 59K by the end of June. The active user base experienced a slight decline from around 394K at the end of March to approximately 319K by late June.
Hungry Shark World by Ubisoft demonstrated a relatively steady weekly revenue, hovering around $43K to $51K throughout the quarter. Downloads peaked at nearly 31K in late May, while active users remained stable, fluctuating between 203K and 250K.
Hungry Shark Evolution, also from Ubisoft, experienced a consistent increase in weekly downloads, reaching a high of approximately 45K in mid-June. Revenue remained steady, averaging around $30K to $35K per week. The active user count saw a gradual increase from around 135K at the end of March to nearly 184K by mid-June.
Undersea Solitaire Tripeaks from Plarium Global Ltd displayed stable weekly revenue, averaging around $16K to $23K. Downloads were relatively low but saw a significant spike to nearly 2.7K in late June. Active users showed a slight increase from approximately 4.9K at the end of March to about 6.2K by mid-June.
Tap Tap Fish - AbyssRium by SangHeon Kim maintained a modest revenue, peaking at around $9.4K at the end of May. Downloads varied, peaking at approximately 4.4K in early May. The active user base remained relatively stable, fluctuating between 6.9K and 10.6K throughout the quarter.
For more detailed insights and data on these apps, visit Sensor Tower.